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Age of empires 3 build order
Age of empires 3 build order











Men-at-Arms into Archers: A common unit-focused build order that uses 3 Men-at-Arms to disrupt the enemy economy, buying time for the transition into massing Archers.Unit focuses: Many build orders emphasize the rapid massing of specific unit types, though in some cases the first unit is used to buy time to mass a different unit.Note that it includes creating a surplus of food for creating more Villagers. This will allow the player to continue building Villagers while also creating Fishing Ships, significantly increasing the rate at which the economy can grow.īy the time this build order is complete, the player is over halfway through the typical Dark Age and has the basis of whatever strategy they wish to commit to. On water-heavy maps, it is typically a good idea to build a Dock at this point instead.Continue sending Villagers to forage berries until the player has 4 foragers. The next Villager should build a House, and then a Mill near berries.Send the eleventh Villager to lure a nearby Boar to the Town Center, where the player can hunt it within the building's territory using the shepherds.

age of empires 3 build order

  • Conversely, if playing on a water map, the player will likely want to have 5 or 6 lumberjacks instead in order to build a Dock and create ships.
  • This is due to the Celts' lumberjack work-rate bonus and the Japanese having cheaper economic buildings, respectively.
  • If played carefully, some civilizations like the Celts and Japanese can get by with only using 3 lumberjacks.
  • Send the next 4 Villagers to build a Lumber Camp and begin collecting wood.
  • It is recommended to thus progress to the next step one Villager early as Britons.
  • When playing as the Britons, the player has the option to only assign 5 Villagers to Sheep, since their shepherd bonus is almost exactly the same as having five shepherds do the work of six.
  • The player should task more Villagers to collect food from Sheep until there are 6 total.
  • Once the second House is built, send that Villager to collect food from Sheep.
  • If playing as the Chinese, the Town Center will support extra population, so that the player should immediately start gathering food.
  • If playing as the Huns, building Houses is unnecessary.
  • If playing the Mayans, the player starts with an extra Villager, so the only way to optimize Town Center time is to research Loom first.
  • Ideally, by the time the first House is complete, the first new Villager will be trained. Meanwhile, find the nearby Sheep with the Scout Cavalry.
  • Have the initial 3 Villagers build 2 Houses, with two Villagers working on one House and the third on the other, while training the first Villager.
  • Note that many civilizations with an early-game bonus will see this build order altered slightly. On Land maps, most build orders for most civilizations start in a very similar fashion. It is recommended that the player picks an effective cap for their Villager population, such as 20 (or 15 if playing as Palmyrans), where they stop Villager production and save all food they gather for advancing to the next age.Īge of Empires II Universal start For this reason, one can not simply grow indefinitely. Note that, unlike in future games in the series, it is not possible to create renewable food sources until advancing to the next age. Future Villagers produced should be tasked to gathering these sources of Food, building Granaries, Storage Pits, or Docks as necessary. After sending the next one or two Villagers to scout the player's surroundings, begin sending Villagers to gather wood, building Houses as needed until they can afford a Storage Pit to drop wood off at.īy this point, additional food sources should have been found, either in the form of berries, huntable animals, or fish. They'll want six Villagers gathering berries as most civilizations to maintain constant Villager production.

    age of empires 3 build order

    Then, they should build a Granary by the berries to start getting food. Players should start by building one or two Houses before exploring until they find berries. Exploring and keeping the explorers alive.Creating the mandatory two Stone Age buildings to advance.Building Houses at a pace that neither leads to idle Town Center time nor a shortage of wood for other buildings.Maintaining a high Villager production rate.Players face four main challenges when trying to expand and advance quickly in the Stone Age. This is due to the more random nature of resource allocation in this game's random maps. Compared to some other games in the series, Age of Empires can have relatively loose build orders.













    Age of empires 3 build order